INTERIOR DESIGN
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- ProEXR File Description =Attributes= cameraAperture (float): 60 cameraFNumber (float): 8 cameraFarClip (float): 100000 cameraFarRange (float): 100000 cameraFocalLength (float): 32.0186 cameraFov (float): 86.2716 cameraNearClip (float): 70 cameraNearRange (float): 0 cameraProjection (int): 0 cameraTargetDistance (float): 5515.34 cameraTransform (m44f): [{-0.533062, 0.846076, 1.1985e-007, 5099.4}, {0.846076, 0.533062, -2.73285e-008, 2093.38}, {-1.70694e-007, 6.46689e-008, -1, 129.56}, {0, 0, 0, 1}] channels (chlist) compression (compression): Zip dataWindow (box2i): [0, 0, 1999, 1176] displayWindow (box2i): [0, 0, 1999, 1176] lineOrder (lineOrder): Increasing Y name (string): “” pixelAspectRatio (float): 1 screenWindowCenter (v2f): [0, 0] screenWindowWidth (float): 1 type (string): “scanlineimage” =Channels= A (half) B (half) G (half) HDRI.B (half) HDRI.G (half) HDRI.R (half) R (half) VRayDRBucket.B (half) VRayDRBucket.G (half) VRayDRBucket.R (half) VRayDenoiser.B (half) VRayDenoiser.G (half) VRayDenoiser.R (half) VRayGlobalIllumination.B (half) VRayGlobalIllumination.G (half) VRayGlobalIllumination.R (half) VRayReflection.B (half) VRayReflection.G (half) VRayReflection.R (half) VRayRefraction.B (half) VRayRefraction.G (half) VRayRefraction.R (half) VRaySpecular.B (half) VRaySpecular.G (half) VRaySpecular.R (half) VRayWireColor.B (half) VRayWireColor.G (half) VRayWireColor.R (half) atmosphere.B (half) atmosphere.G (half) atmosphere.R (half) background.B (half) background.G (half) background.R (half) defocusAmount (half) diffuseFilter.B (half) diffuseFilter.G (half) diffuseFilter.R (half) lighting.B (half) lighting.G (half) lighting.R (half) noiseLevel (half) reflectionFilter.B (half) reflectionFilter.G (half) reflectionFilter.R (half) refractionFilter.B (half) refractionFilter.G (half) refractionFilter.R (half) worldNormals.X (half) worldNormals.Y (half) worldNormals.Z (half) worldPositions.X (half) worldPositions.Y (half) worldPositions.Z (half)